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Session prep on dice: quest hooks, magic items, monsters, NPCs, potions with side effects, curses with escape clauses, prophecies, familiars, guild names, tavern and spell names, and procedurally drawn maps.
13 generators in this category
Quest Hook · Magic Item · Monster · NPC · Tavern Name · Spell Name · Dungeon Map · Island Map · Potion · Curse · Prophecy · Familiar · Guild Name
Thirteen generators stock an adventure -- the job, the loot, the opposition, the locals, the bottle the party shouldn't drink, the curse they'll drink it anyway to break, the prophecy over it all, and the map itself, drawn fresh every time. A GM five minutes before session can draw a night's content; a stuck one can draw a surprise.
Every result here is drawn using crypto.getRandomValues() -- the Web Crypto API's cryptographically secure randomness -- instead of Math.random(), so it's genuinely unpredictable, not just statistically random. Learn more.
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