Spin the bottle is a party game in which players sit in a circle, lay a bottle on its side in the middle, and take turns spinning it -- whoever the neck points at when it stops is the one chosen. It spread through twentieth-century sleepovers and teen parties as a kissing game, where the spinner kisses the player the bottle selects. The pointing mechanic is really a general-purpose picker, though, and the same spin works for dares, truth questions, forfeits, or deciding who goes next. All it needs is a circle of people and something that spins, which is why the game has survived generations with almost no rules to remember.
Like Wheel of Names, Spin the Bottle runs on a list you type in yourself: enter the players sitting in your circle, press Spin, and the bottle turns and stops with its neck pointing at one of them. You can also leave the list empty and use it as a pure pointer -- lay the phone flat in the middle of a real circle and spin.
Every result here is drawn using crypto.getRandomValues() -- the Web Crypto API's cryptographically secure randomness -- instead of Math.random(), so it's genuinely unpredictable, not just statistically random. Learn more.
The classic party game without hunting for an actual bottle: pick who answers the next truth or dare, who kisses whom, who goes first, or who's stuck with the dishes. The empty-list mode turns any phone laid flat into the bottle for an in-person circle.
Your players are spaced evenly around the circle, and every spin picks its winner with the site's cryptographically secure randomness before the bottle even starts turning -- the animation then plays out five to seven full rotations and decelerates until the neck lands on the chosen player, with a small random offset inside their arc so the stop never looks mechanical. With no names entered, the bottle instead stops at a completely random angle and the result shows the exact degree it points to.
No -- with an empty list the bottle just spins and stops at a random angle, shown in degrees. Lay the phone flat in the middle of a real circle and it works exactly like a glass bottle would.
Up to 12, one per line -- more than that and the circle gets crowded. For bigger groups, Wheel of Names takes up to 50 names.
Yes -- the winner is chosen with cryptographically secure randomness and every player owns an equal arc of the circle, so the spin can't favor anyone, no matter where they sit.
Yes -- like Wheel of Names and Card Draw, the players you enter are remembered in your browser across visits.
Yes -- every spin is independent, just like a real bottle. If you need no repeats, Wheel of Names' elimination mode removes each winner after their turn.
Wheel of Names · Ladder Game · Card Draw · Coinflip · Plinko · Magic 8-Ball